As perhaps some of you know, a few months ago I quit my job in order to pursue what is, in my opinion, the holy grail of any would-be video game designer, artist and programmer – releasing my very own independent video game.
Perhaps in the hope to dissuade me from doing something I might regret, people told me that I really had a talent for advertising and have a bright career ahead of me in it. Their praise fell on deaf ears however as I pushed through with my plans. Nobody has been on my case ever since I left my day job, but I realize that deep inside of them this move of mine makes little to no sense.
Some people are born to do something. They have a natural talent that allows them to do what they do. Some on the other hand are just naturally hard working. These people tend to grown into what they are doing and be the best at it. In my case, talent nor diligence seems to come first. Perhaps it’s the gamer in me that seeks a very controlled and understandable experience, because the first thing I consider when doing something is whether or not that something makes sense to me or not. Talent and hard work then come after this rationalization.
What exactly do I mean by this? Well, how about I start off answering that question by showing you this.

What you’re looking at is a limited edition Shadow’s of the Damned OST signed by none other than Akira Yamaoka himself. (Yamaoka-san being most famous for his work on the Silent Hill games.)
To give you a quick backgrounder, Grasshopper Manufacture, developer of Shadow’s of the Damned, offered a limited run of 1,000 copies of the game’s OST, the first 300 of which would be signed by the game’s composer. I caught the news a little late, and got one of the last 100 pieces. With nothing to lose, I sent a little note to the developer asking if they can have my copy signed anyway.

I didn’t beg or anything. In fact, I said nothing fancy. Here’s the complete quote: “I know I missed out on the first 300 order, but if it as at all possible to have my copy signed by Yamaoka-san, I would be very very grateful. Cheers for the amazing work!” (I think it was the extra “very” that made an impression.)
I really didn’t expect anything when I finally got the CD this morning, but lo and behold, I got a signed copy. Of course, later on I would discover that Grasshopper announced that all international orders of the OST would be signed anyway, but that’s really missing the point I’m trying to make.
My point comes in two parts, the first of which is that the video game industry is full of extremely talented people, professionals with skill sets that blow my mind everytime I think about it. Games, in my opinion, are the most complex form of media out there. Crafting them takes the skills of an artist, a writer, a programmer, and a composer/sound designer at the very least. More ambitious projects would have a director involved, an editor, a producer, a tester, etc. etc. Despite the host of skills needed to make a single game, we hear people making games in groups of two or even individually all the time.Yet these people, with so much talent that they can have 5 jobs in another industry without breaking a sweat – this is the second part of my point – are the most grounded and humble people I can think of. Mixing extreme talent with humility is a very potent combination. You think these people are good now? Wait another few months and see how much better they get.
Granted, there are of course douchebag developers out there, but like all industries, even the video game industry isn’t perfect. But I will say that you’ll be surprised by how easily you can reach out to professionals, even famous professionals in the video game industry in particular, because they do stay very grounded and stay very true to their roots. The Shadows of the Damned OST is proof of this.
I’m a huge Jason Mraz fan, a huge George Lucas fan, but I’ll be breaking a hip trying to run after an autographed copy of anything from those two. Of course these people are way more famous than most people in the gaming industry could ever hope to be, but that’s exactly what I love about the industry. The environment itself allows professionals to grow without it going to their heads. These people are in the business not because of anything else other than because it’s what they love doing. It’s an industry run by the passion of very talented people who aren’t looking for a big pay day. The video game industry is run by people who would sign 700 more copies of an OST simply because they were humble enough to be touched by regular fans like me who really wanted to show their support for their product.
Call me a fanboy or whatever, but I would want nothing more than to be part of that culture, part of a lifestyle fueled by things we love and encourages us to be honest to ourselves and others.
So to those who ask me why I need to be in the video game industry, I say to you, “Why wouldn’t I? It just makes sense.”
This post is dedicated to the passionate people in the video game industry, with special mention to Grasshopper Manufacture and the man himself Akira Yamaoka.